I think that the way that they are separated isn't very user friendly and makes a lot of people ignore the aiDps part
could you make something like this:
where they are both enabled by default (merged ranks and players appear only once ofc), but you can deselect one?
ARM and aiDps
Re: ARM and aiDps
It should be radio buttons rather than ticks honestly , otherwise would be too confusing. Altho i do think ARM should be default since you can actually dl the session and see what happened, aidps is mostly numbers that say nothing :S
-
- Posts: 163
- Joined: Thu Feb 09, 2017 10:40 pm
Re: ARM and aiDps
I still think that the rankings of both damage meter shouldn't be mixed.
I have changed the layout a bit and I hope it will be easier to use.
I have changed the layout a bit and I hope it will be easier to use.
Re: ARM and aiDps
yes, I think that the layout is better now, thank you for your work
but I have a question about the ARM vs aiDps thing
why did you decide to remove the godstone damage from players in aidps sessions?
I mean... aidps can assign the godstone damage properly and the ranking is separated from ARM, so it shouldn't cause problems
I think that everything should be counted if you can assign it to the right player
but I have a question about the ARM vs aiDps thing
why did you decide to remove the godstone damage from players in aidps sessions?
I mean... aidps can assign the godstone damage properly and the ranking is separated from ARM, so it shouldn't cause problems
I think that everything should be counted if you can assign it to the right player
Re: ARM and aiDps
I don't think Godstone damage should be attributed to the player's dps/dmg, it's just a random trigger no matter how good or bad you play. That's why I remove it in ARM from the total player damage when copying to clipboard and put it separately in brackets.
-
- Posts: 163
- Joined: Thu Feb 09, 2017 10:40 pm
Re: ARM and aiDps
That's exactly what I think about it and also why it is removed from aiDPS sessions