ARM and aiDps

Discussion and support for Aionpveranks.com
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Wowie
Posts: 9
Joined: Fri Mar 09, 2018 11:50 am

ARM and aiDps

Post by Wowie »

I think that the way that they are separated isn't very user friendly and makes a lot of people ignore the aiDps part
could you make something like this:
Image
where they are both enabled by default (merged ranks and players appear only once ofc), but you can deselect one?
t0re
Posts: 25
Joined: Sun Feb 12, 2017 11:30 pm

Re: ARM and aiDps

Post by t0re »

It should be radio buttons rather than ticks honestly , otherwise would be too confusing. Altho i do think ARM should be default since you can actually dl the session and see what happened, aidps is mostly numbers that say nothing :S
aionpveranks
Posts: 163
Joined: Thu Feb 09, 2017 10:40 pm

Re: ARM and aiDps

Post by aionpveranks »

I still think that the rankings of both damage meter shouldn't be mixed.
I have changed the layout a bit and I hope it will be easier to use.
Wowie
Posts: 9
Joined: Fri Mar 09, 2018 11:50 am

Re: ARM and aiDps

Post by Wowie »

yes, I think that the layout is better now, thank you for your work

but I have a question about the ARM vs aiDps thing
why did you decide to remove the godstone damage from players in aidps sessions?
I mean... aidps can assign the godstone damage properly and the ranking is separated from ARM, so it shouldn't cause problems
I think that everything should be counted if you can assign it to the right player
admin
Site Admin
Posts: 294
Joined: Sat Jul 20, 2013 12:41 am

Re: ARM and aiDps

Post by admin »

I don't think Godstone damage should be attributed to the player's dps/dmg, it's just a random trigger no matter how good or bad you play. That's why I remove it in ARM from the total player damage when copying to clipboard and put it separately in brackets.
aionpveranks
Posts: 163
Joined: Thu Feb 09, 2017 10:40 pm

Re: ARM and aiDps

Post by aionpveranks »

admin wrote: Fri Apr 13, 2018 4:06 pm I don't think Godstone damage should be attributed to the player's dps/dmg, it's just a random trigger no matter how good or bad you play. That's why I remove it in ARM from the total player damage when copying to clipboard and put it separately in brackets.
That's exactly what I think about it and also why it is removed from aiDPS sessions
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